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Medieval Zone
MedievalWorld
Medieval Zone in 2017

Theme

Medieval Castle

Number of Game Rooms

6

Entry (Original)

Open the outer doors, then pull chains to raise the portcullis, or climb over it if the chains did not raise it

Entry (Revived)

Answer the Knight's riddle

Colour

Green

The Medieval Zone made up a segment of the interior of the Crystal Maze and represented the Medieval era - an age of knights, castles and ugly witches. It featured in all six series of the show. When the Adventurers enter the Medieval Zone as their first level, They open 2 wood doors and pull a chain to raise a portcullis slowly, so that the adventurers can crawl under. In the 2017 version, A Knight will ask a riddle. if the Adventurers give a correct answer, The knight will unlock a door leading to the zone, of course the portcullis is almost to the ground, but enough for the adventurers to crawl under. In the earlier series of the Crystal Maze, There are some unusual features, like a pinball machine and a piano.

Challenges[]

Physical[]

Introduced in 1990[]

  • A Three-Minute game where the player arranges shapeless boxes into what's shown on a diagram, to get the crystal.
  • A Three-Minute game where the player arranges wooden gears and must turn the crank (which is on one of the gears) to make the fire inside the cage burn the rope keeping the crystal inside.

Introduced in 1991[]

  • A Three-Minute game where the player pulls a box near a chained key, and must unlock them to get keys to the next box, that can unlock the crystal.
  • A Three-Minute game where the player places four bags of different weight on both sides of a scale equaling 56 Pounds. (16 Ounces = 1 Pound, 14 Pounds = 1 Stone, 4 Stones = 1/2 of the Counter Weight)
  • A Three-Minute game where the player constructs a mobile battering ram, to hit four targets of different elevation, then the player uses the battering ram to hit the drawbridge's target to release the crystal.

Introduced in 1992[]

  • A Two-and-a-Half Minute game where the player places three tiles on each of the two poles, each tile signifies four sides of a third of a playing card. (Jack on two sides, Ace on the two other sides.) Changed to a Mystery game in later episodes.
  • A Two-and-a-Half-Minute game where the player uses a primitive water pump from one bucket to the next, and another to make the water level inside a cylinder rise, making the crystal float, where the player can get it.
  • A Three-Minute game where the player The Player jumps on stepping stones, climbs up a cargo net, walks a plank, (which will fall after a few seconds) a two-rope tightrope, opening a chest containing the whereabouts of the crystal, will get locked in if He/She steps on the floor or damages the dragon eggs. in one occasion, a player touched the floor as She exited with the crystal, but the host doesn't lock Her in and the crystal is kept.

Introduced in 1993[]

  • A Three-Minute game where the player wears gloves. The player slides prison bars in a maze to get to a key attached to a prison weight to get to the crystal locked in an orange octagonal cage, and unlock the chain attached to the cage, then must bring the cage to the entrance, where the player uses the crystal key to unlock the cage, freeing the crystal.
  • A Three-Minute game where the player brings a cannonball one by one in a rolling barrel back and forth, and must place the cannonballs in a gutter. However the Player will be locked in if He/She touches the foggy floor.

Introduced in 1994[]

  • A Three-Minute game where the player wears gloves. The player tries to get the grain to the bag by using the buckets attached to the sticks. if the player gets enough grain, the crystal is released.
  • A Two-Minute game where the player uses a cylinder control to make the cylinder roll and twist to get the crystal to a red area, where the player can get the crystal.
  • A Two-Minute game where the player goes in a giant wheel forward and back to get the crystal from the top of a wall to the bottom, to acquire it.

Introduced in 1995[]

  • A Three-Minute game where the player wears safety goggles. The player crawls inside a cage and pulls the ropes to get the cannon in the right position, the torch to light the cannon, taking down the drawbridge, and raise the portcullis by pulling the string next to it to acquire the crystal.
  • A Three-Minute (changed to Two-Minutes) game where the player uses a bucket to raise and lower the water level of each box until the crystal reaches the end, where the player can get it.
  • A Three-Minute game where the player traverses a narrow wine cellar to get a chained barrel to the key.

Introduced in 2017/2018[]

  • A Two-Minute game where the player will walk on a bridge leading to a cabinet, containing a couple of boards and the crystal. one the player reaches the cabinet, the bridge will retract. so the player must use the boards to place in holes on the wall to escape. if the player touches the misty floor, He/She will be locked in.
  • A Two-and-a-half-Minute game where the player has to load and fire a cannon at six targets, each one it reveals a letter in an anagram. the player can stop shooting anytime and choose the box. if correct, the player can get the crystal.
  • A Three-Minute game where the player uses a pole with a hook to retrieve keys. two of them will unlock two padlocks, of a chest, where the Crystal Is.
  • A Three-Minute game where the player is to search through sand to locate Nine Gems, then, the player has to transport the gems, three at a time on a mine cart, once all Nine gems are on an area, the player can get the Crystal.

Mental[]

Introduced in 1990[]

  • A Two Minute game where the player traverses a mirror maze with hidden passages and must kiss a sleeping princess, so She can give the player the crystal, and must exit.
  • A Two-and-a-half-minute game where the player is given some silver coins to pay a fortuneteller (Who is Richard O'Brien's Mother) who will give the player three questions without the help of the other adventurers. if the player gets one question correct, He or She will get the crystal.

Introduced in 1991[]

  • A Two-Minute game where the player arranges six dominoes, so they would equal a number on each side to get the crystal.
  • A Two-Minute game where the Player is given three silver coins, to give to Michael O'Brien's Mother, to get three questions. if the player gets one question correct, He/She can get the crystal.
  • A Two-Minute game where the player (without the help of the adventurers) arranges four shapeless pieces from a plus sign to a square (or Vice-Versa) to get the crystal.

Introduced in 1992[]

  • A Three-Minute game where the player (without the help of the Adventurers) is given coins of silver to Richard O' Brien's Aunt Sabrina, who will ask three questions. if the player gets one question correct, He/She can acquire the crystal.
  • A Two-and-a-Half-Minute game where the player places tiles on a four-by-four puzzle which is a coat of arms containing a clue which can be read by a mirror, leading to the crystal's location.
  • A Two-Minute game where the player arranges seven rotating discs so that they all adjutantly match, to release the crystal.

Introduced in 1993[]

  • a Two-Minute (later Three-Minute) game where the player is given silver coins to give to Richard O' Brien's mother, who will ask three questions to the player. if the player (without the help of the other adventurers) gets one question correct, He/She will get the crystal.
  • A Two-Minute game where the player has to complete a word chain by arranging the words, from "Stone" to "Sword" and if all nine words are correct, the player will be able to pull the sword Excalibur from the stone, with the crystal being on the sword's pommel. Upon leaving the room, the player will give Excalibur to the presenter, who will, in turn, place it at the feet of a statue in the main hall. In return, the statue will raise its arm and open its hand, releasing the crystal.
  • A Two-Minute game where the player assembles the color pieces on a stained glass window, and will open one of the nine doors, one that looks exactly like the completed window, where the crystal is located.
  • A Two-Minute game where the player uses a miniature cannon and a limited amount of miniature cannonballs to fire at each of the red targets, where they and a few other targets of different colors will roll. if all the red targets are hit, the player can get the crystal.

Introduced in 1994[]

  • A Two-and-a-half Minute game where the player constructs the sundial to find the correct time, then must set the clock on the wall to what the sundial said, to get the crystal.
  • A Three-Minute game where the player tries to get slide four panels, each one representing the last letter of each four-letter word to four different areas that each has the last three letters of each word.

Introduced in 1995[]

  • A Two-and-a-half-Minute game where the player wears gloves. The player must get a giant ring (with the crystal) detached from a rack, and get to the key to unlock the lock holding the crystal.

Introduced in 2017/2018[]

  • A Three-Minute game where the player creates a word chain using the toys. if the toys are on the correct tables, a cash register will open a till containing the crystal.
  • A Three-Minute game where the player is to place eight Adjective Dominoes and match them up with an adjacent synonym. but four of the dominoes are red herrings, which can obscure the players chances to get the crystal.
  • A Two-Minute game where the player places Roman Numeral tiles on the correct spots with four squares adding up to the total displayed on the circle they touch.
  • A Three-Minute game where the player has to solve five interconnected mathematical riddles to dole out the correct number of coins to each servant's box

Skill[]

Introduced in 1990[]

  • A Two-Minute game where the player tilts a flat maze to get the crystal to one of the corners where there is a big enough hole for player to get the crystal out.
  • A Two-Minute game where the player must wear safety goggles and will have nine chances to shoot three targets from left to right to get the crystal.

Introduced in 1991[]

  • A Three-Minute game where the player arranges three dice vertically, to make it so that no identical symbols are on any side to get the crystal.
  • A Three-Minute game where the player rolls a pinwheel maze with a few secret compartments for the player to get the crystal.
  • A Three-Minute game where the player uses a catapult to toss a limited amount of orange-sized rocks at a rotatable coat of arms to make an arrow go up as the weight goes down, making the crystal go up, and if the player hits the coat of arms enough, the crystal will fall to the player.
  • A Two-and-a-Half-Minute game where the player guides a ball through panels that rotate from top to bottom to release the crystal, but contain holes which will make the balls drop, so the player will have to locate the route from the top to bottom.

Introduced in 1992[]

  • A Three-Minute game where the player arranges a few gutters from a statue that spits water to a water wheel, which can release the crystal.
  • A Two-Minute game where the player tries to get four black cannonballs out of a long caged box (also containing four white balls) by getting each black ball into a gap, and getting it out through a hole. after getting four cannonballs on a panel next to the crystal, the crystal is released.
  • A Two-Minute game where the player uses a lever to get a cloaked statue holding a crystal from one side of the room to the player, but the player will get locked in if the statue's staff rings three bells which are hanging in the centre of the room.
  • A Two-Minute game where the player wears safety goggles and fires a limited number of loaded crossbows at three moving targets which will open a drawbridge, containing a target. if the target shot down, the crystal is released.

Introduced in 1993[]

  • A Two-Minute game where the player rolls a limited amount of cannonballs one at a time on any of the metal tracks to hit a cylinder's pencil-sized spikes to turn the cylinder making the crystal's gutter go up, which can make the crystal fall toward the player.
  • A Two-Minute game where the player uses a grabber to get four vials, each one an ingredient for witches brew, to a cauldron. if all four ingredients go in the cauldron, a crystal will be revealed from the cauldron. but if the player drops three vials, He/She is locked in.
  • A Two-and-a-half-Minute game where the player uses two levers (one that makes the maze tilt left and right, the other makes the maze tilt up and down.) to guide the crystal through a maze to a hole, where the player can get it.

Introduced in 1994[]

  • A Two-and-a-half-Minute game where the player uses a cannon to shoot corks at targets to release a mead from the barrels. if enough mead goes into the statue's mouth, it will topple, allowing the crystal to be released.
  • A Two to Three Minute game where the player tries to get the crystal to the top of a spiral trail, where the player can get the crystal, but there are obstacles like holes and missing walls, to obstruct the player's attempts.
  • A Two-and-a-Half-Minute game where the player uses the bellows to blow floating candles to burn the three threads which will release the crystal.

Introduced in 1995[]

  • A Three-Minute game where the player has to get a dragon egg out of a giant tree stump by using His/Her arms through the tree's holes, and to unlock the egg containing the crystal.
  • A Three-Minute game where the player places three gold pieces one at a time through a cage to the end of the trail. but if any of the coins fall, the player will start again.
  • A Two-Minute game where the player winds up a knight on a horse to knock down three shields to release the crystal.
  • A Two-Minute game where the player tilts a cage box through yellow boxes which move, which the crystal move move in and out of.

Introduced in 2017/2018[]

  • A Two-Minute game where the player has to place all the apples on the tree branches or stands to get the crystal. the tree swivels, so balance is key.
  • A Two-Minute game where the player has to construct a device, and turn a handle to make the fan move, making the crystal fall in front of Him/Her.
  • A Two-and-a-half-Minute game where the player is to solve a wall rebus, which translates to a set of instructions on how to locate the hidden crystal.
  • A Two-Minute game where the player rotates a series of mirrors so that a beam of light from a stained glass window zigzags to a target, which will burn a rope, allowing the player to get the crystal.

Mystery[]

Introduced in 1990[]

  • A Two-Minute game where the player arranges seven letter tiles from a vertical point of view to a horizontal point of view to free the crystal.
  • A Two-Minute game where the player must arrange two foam matchsticks to make it look like the coin is out of the chalice, WITHOUT touching the giant coin.
  • A Two-Minute game where the player is in a room with a number of foam matchsticks looking like four squares or three triangles without the help of the other adventurers. the player must move a certain number of the matchsticks to make three equal squares or four equal triangles.

Introduced in 1991[]

  • A Two-Minute game where the player is given some silver and will give it to Richard's Mother, who will give three questions to the player without the help of the other adventurers. if He or she is correct on any question, the player gets the crystal.
  • A Two-and-a-Half-Minute game where the player jumps on stepping stones based on mathematics and words related to whatever. if the player stepped on the wrong stepping stone, an alarm will sound, making the player go back to the previous stone. if the player gets wrong three times, He/She is locked in.
  • A Three-Minute game where the player is in the room of a murdered magician, and must search the room for clues, leading to the crystal.

Introduced in 1992[]

  • A Two-Minute game where the player tries to balance the scales using all the weights, (Load x Distance = Weight) to release the crystal
  • A Two-Minute game where the player tries to complete the magic square by arranging nine dice (from 1 to 9) in a column each equaling a magic number, which is 15, if done correctly, the crystal will come out from a hole under the board.
  • A Two-and-a-Half-Minute game where the player places three tiles on each pole, looking like playing cards thirds, and the crystal is unlocked if all the tiles are in the correct spots. Was a Physical game in the earlier episodes.

Introduced in 1993[]

  • A Two-Minute game where the player has to place all six chess pieces on a giant Six-by-Six chessboard, with no two pieces in the same horizontal, vertical, or diagonal lines.
  • A Two-and-a-Half-Minute game where the player uses the steps to go up on a circular maze and a rope for balance to control the maze to get the crystal to a blue circle, where the player can get the crystal.
  • A Two-and-a-half-Minute game where the player slides six panels that look like a die's six sides from one to six, to six to one.

Introduced in 1994[]

  • A Two-Minute game where the player assembles pieces on a board represented with white dots and black dots. if the player leads the white dots to the princess, and the black dots to the gallows, the crystal will be released. Changed to a Mental game in later episodes.
  • A Three-Minute game where the player uses a device to place a colored ball representing a planet in the correct orbit to release the crystal.
  • A Three-Minute game where the player must assemble pieces of a stamp pounder to make a king's seal and stamp in on a crest. the knight who sees the king's seal, if correct will give the player the crystal.

Introduced in 1995[]

  • A Two-Minute game where the player has to match the flags to the shields to find the crystal
  • A Three-Minute game where the player must find the six-letter word on the wall by changing some letters that completes a sentence before turning the page six times. After each correct word change, the crystal would drop down one level in its holder. Only after completing all six words (and the crystal at the bottom of its holder) would the player get the crystal.
  • A Two-Minute game where the player hangs the inn signs correctly to release the crystal. (The pub names are all "X and Y"-type names, i.e, Fox and Hounds, House and Groom, George and Dragon, etc.)
  • A Two-and-a-half-Minute game where the player tries to get a metallic long thing to fit inside and close it, behind the closed chest is where the crystal is.

Introduced in 2017/2018[]

  • The player gets the crystal but must escape a prison cell (shut by a cloaked figure) by answering two of three questions correct or the player will be locked in. This is one of the few games that doesn't have a time limit. but the adventurers aren't allowed to help the player
  • A Three-Minute game where the player gets the crystal from a cylinder, which in on a rotating passage, to get out, the player must search for clues which will lead the player to escape with the crystal.
  • A Three-Minute game where the player traverses a maze with a lantern to find a crystal, by raising or lowering portcullises to locate the crystal and exit. but the player will be locked in if the knight in the maze touches Him/Her.
  • A Two-Minute game where the player is to open the jail doors to get the crystal, but the walls will close in, blocking the player's escape route, but must find three keys to open the locks by navigating the chains through the maze of bars.
  • A Game which has no time limit but none of the adventurers are allowed to help the player. Like the jarhead game in the Futuristic Zone, the player has to solve two out of three medieval-riddles to acquire the crystal.
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